The second edition of Romanian Mobile Operating Systems Conference (MobOS) took place in Cluj, described to me as “the Silicon Valley of Romania”. The conference takes place over two days, and is split into two tracks – one covering iOS, the other Android. The first day consisted of talks, whilst the second involved hands-on workshops.
The conference was well-attended by local mobile developers of all skill-levels. It was my first time in Romania, and it was fantastic to meet a group of interesting, talented engineers. One of the favourite parts of my job is the opportunity to meet people from around the world – and to discover that we all suffer the same difficulties developing for our respective platforms – a SourceKit crash bears no favouritism of nationalities!
I had the privilege of an invitation to present both a talk and a workshop at MobOS 2015. My talk was entitled “To drawRect or not to drawRect?”, and I was the opening speaker of the conference – no pressure! My talk was an overview of the different drawing technologies available to you as a developer on iOS, and recommendations about when each of them should be used. You can see the slides from speakerdeck below:
My workshop was a three-hour, hands-on tour of adaptive layout. This included a refresher on Auto Layout, through introductory adaptive layout, all the way to the complexities associated with overriding trait collections. Although the slides alone probably won’t make a whole lot of sense, I’ve included them below for completeness:
As a speaker, I don’t think I’ve ever felt quite so well looked-after at a conference. I saw some great talks, ate some amazing food, and made some new friends.
If you’re based in eastern Europe, then I encourage you to keep your eye out for the third edition of MobOS. I’d highly recommend it as an alternative to the more traditional mobile conferences.
I’d like to extend my gratitude to the organisers of MobOS 2015 – for organising a great conference and making me feel extremely welcome in their home city.