In our weekly digest, we’ll look to summarize some of stories from the past week you may have missed.
Sony & Samsung rumoured to be working on 3D touch
The CES rumour mill started last week and with it came some interesting developments that both Samsung and Sony will feature “3D Touch” in their flagship models. To the average joe, this may not seem a big feature, or a compelling reason to upgrade but having used it myself, this is pretty exciting and a much bigger deal than a new camera.
We’ve released our own 3D touch series where we’ve explored how iOS apps are using it, and potential use cases within finance applications. What’s clear is it will become mainstream, and it will change the way we interact with smartphones.
Apple Open Source Swift
Swift is fast becoming the language of choice for iOS Enterprise App development. By going open source, Apple are looking to encourage end-to-end use of the language and get to the server side before Scala matures and reaches it’s likely destination of replacing Java as Google’s preferred Android language.
IBM are big proponents of Swift too. They’ve recently released an in-browser sandbox so that developers can play with Swift and see results outside of Xcode. Nothing is going to happen overnight, but Swift has a fair deal of momentum building. The benefit of being able to write cloud service apps and games in one language is transformative in itself, but in the long run this could be the biggest move Apple make this year.
The hour of code
In the ever more complex world of software and user interfaces, Apple has always strived for an “it just works” philosophy. They might not always get it right, and there are certainly those that feel this generates a restrictive environment, but it seems even Apple think it’s not enough. User learning isn’t happening fast enough.
Creating a successful mobile environment for users to flourish in, whilst at the same time offering the diversity and power to a large user base, requires a delicate balance and Apple think a bit more education can help them succeed. As the mobile world races ahead, technology companies and governments are realising that we all need to be a little more tech savvy. The idea behind the Hour of Code is to teach some of the language that modern technology uses to foster more of an understanding at the end user level. Will it work? It’s a nice idea, and it might go some way to helping users understand why some things work they way they do. It’s not going to take away the need for mobile software developers to work hard on interaction and user engagement. Take a look at our whitepaper to see how hard this can be!